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Much in the way that the Hitman games set up its scenarios, there are multiple ways to get the job done. Multiple paths exist to the same destination, and it adds plenty of replay value to the game. Each of the game’s dozen levels presents an objective, and how you get to that objective is up to you. If you haven’t played the original game yet, check out why we called it one of the best combinations of stealth and tactics to date.As a stealth game, you’re able to climb on rooftops, sneak through bushes, swim and hide underwater, and distract your enemies with various tools and abilities. Shadow Tactics: Blades of the Shogun - Aiko’s Choice will release sometime later in 2021. “The coolest thing is you’ll get these super brand-new missions in new locations and new environments you haven’t seen in the base game,” Abe said. They’re big, with multiple routes to explore and potential ways to master the challenges, and they’re on par with the most difficult stages in the base game. That’s not what has Abe the most excited about the missions in Aiko’s Choice, though.
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Abe said that while you can play Aiko’s Choice as a standalone experience, the team built its stages assuming you’ve played the base game. The three main missions in Aiko’s Choice aren’t for the fainthearted. The pacing is much different from the base Shadow Tactics, but Abe said these are still mission-oriented with enemies to fight and strategies to devise. In between the bigger missions, players can speak with characters and explore specific areas. “It’s not super in-depth,” Abe said, “but it’s more fitting with the general style of the game.” These are built around “storytelling and interactive elements” where you engage with Aiko’s comrades, learning more about them and their motivations in what Abe described as scenarios similar to RPGs. The three new interlude missions are what make Aiko’s Choice unique. “There’s also a bigger focus on team dynamics.” “ Aiko’s Choice is about Aiko’s past and a new enemy from her past she has to encounter,” Abe said.
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Aiko’s Choice is still structured like Shadow Tactics, but it places a heavier emphasis on the narrative and characters than the original. “We had time between Desperadoes 3 and new projects,” Abe said, “and we loved Shadow Tactics so much, we thought ‘maybe we have the time slot now to do an expansion.’”ĭespite Mimimi Games starting development after Desperados 3, Abe said Aiko’s Choice is pure Shadow Tactics, homing in on the things players loved about the original instead of borrowing from Desperadoes.Īiko was the team’s favorite character, so focusing the expansion on her was a natural choice.
#SHADOW TACTICS PS4 RELEASE DATE FULL#
Mimimi focuses on one project at a time, Abe said, and while they didn’t have the chance - yet - to develop a full Shadow Tactics sequel, there was a good opportunity after shipping Desperadoes 3. I spoke with Mimimi Games Creative Director and Co-Founder Dominik Abe about what we can expect from Aiko’s Choice and why it’s likely to be essential playing for Shadow Tactics fans.
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